Season Structure
______________
-Players are placed into EIGHT pods (based on final point standings in prior season)
-Winners of the 8 pods receive byes into the knock out tournament and the top 8 seeds
-The 2nd and 3rd place non pod winners will advance to sudden victory round (1 war). The top 8 out of this group will advance to the knock out tourney
-Knock Out Tournament will be single elimination, each war the field is shaved in half until there is one champion (4 wars total for tourney)
- Players must finish with a POSITIVE point score to qualify for the tournament. In the event that a pod does not include 3 teams with positive scores, the person(s) with the highest points who otherwise would not qualify will then get the playoff spot.
If there is a TIE in points scored, the following will be used for tiebreakers for seed purposes:
1. missed war battles (If someone did their prep but not their war thats a strike, if someone has more strikes then they would lose the tiebreaker)
2. War record
3. Prep Record
4. Crowns
5. Style Points
Rules
___________
- two points gained for a prep win, (-1) for a prep loss.
- ten points for a war win, (-5) for a war loss.
- missed prep battles will be counted as losses. A missed war match will result in a (-20) point loss.
- someone who does not participate in a war will result in a (-13) point loss.
- Bonus five points awarded for winning WAR MVP or for a three crown victory in your WAR match (Season 10 onward)
- MVP is calibrated by using FIVE metrics. Prep W/L, War W/L, Crowns won in WAR, Style Points, and Overall Points
- A style point is earned by winning WAR MVP, a three crown victory in WAR, or for achieving a perfect war (3-0 in prep and a WAR victory)
- If a person is given two war battles, the FIRST war is what will count towards their record or in playoff matches
- Playoff wins are determined by points. 3-0/war win (16), 2-1/war win (13), 1-2/war win (10), 0-3/war win (7), 3-0/war loss (1), 2-1/war loss (-2), 1-2/war loss (0), 0-3/war loss (-
.
- In the event of a tie, whoever gets more crowns will advance
- In the event of a further tie, overall damage given - damage taken will determine who moves on
- missed war prep battles will result in a (-5) point loss rather than the standard (-1) point loss
- Missing THREE war matches after entering into a war during a single season will result in removal from the clan
- Sitting out more than FIVE wars in a single season will result in removal from the clan (unless we have been notified there will be an extended absence)
______________
-Players are placed into EIGHT pods (based on final point standings in prior season)
-Winners of the 8 pods receive byes into the knock out tournament and the top 8 seeds
-The 2nd and 3rd place non pod winners will advance to sudden victory round (1 war). The top 8 out of this group will advance to the knock out tourney
-Knock Out Tournament will be single elimination, each war the field is shaved in half until there is one champion (4 wars total for tourney)
- Players must finish with a POSITIVE point score to qualify for the tournament. In the event that a pod does not include 3 teams with positive scores, the person(s) with the highest points who otherwise would not qualify will then get the playoff spot.
If there is a TIE in points scored, the following will be used for tiebreakers for seed purposes:
1. missed war battles (If someone did their prep but not their war thats a strike, if someone has more strikes then they would lose the tiebreaker)
2. War record
3. Prep Record
4. Crowns
5. Style Points
Rules
___________
- two points gained for a prep win, (-1) for a prep loss.
- ten points for a war win, (-5) for a war loss.
- missed prep battles will be counted as losses. A missed war match will result in a (-20) point loss.
- someone who does not participate in a war will result in a (-13) point loss.
- Bonus five points awarded for winning WAR MVP or for a three crown victory in your WAR match (Season 10 onward)
- MVP is calibrated by using FIVE metrics. Prep W/L, War W/L, Crowns won in WAR, Style Points, and Overall Points
- A style point is earned by winning WAR MVP, a three crown victory in WAR, or for achieving a perfect war (3-0 in prep and a WAR victory)
- If a person is given two war battles, the FIRST war is what will count towards their record or in playoff matches
- Playoff wins are determined by points. 3-0/war win (16), 2-1/war win (13), 1-2/war win (10), 0-3/war win (7), 3-0/war loss (1), 2-1/war loss (-2), 1-2/war loss (0), 0-3/war loss (-

- In the event of a tie, whoever gets more crowns will advance
- In the event of a further tie, overall damage given - damage taken will determine who moves on
- missed war prep battles will result in a (-5) point loss rather than the standard (-1) point loss
- Missing THREE war matches after entering into a war during a single season will result in removal from the clan
- Sitting out more than FIVE wars in a single season will result in removal from the clan (unless we have been notified there will be an extended absence)